Beginnings of a Java ray tracer
For the past few months I’ve been reading Physically Based Rendering, which describes a rather impressive ray tracer in just over a thousand pages. Could a tracer with comparable realism be described in 200 pages? That’s my hope. For now, here are some boxes and spheres.
For those renders, I combined a strong directional light with a weak ambient light. The radiometry isn’t accurate — I’ll get around to fixing it sooner or later — but I think the geometry is sound.


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