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	<title>Daniel&#039;s Musings &#187; generation</title>
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	<description>Adventures of a Java coder</description>
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		<title>Terrain Generator</title>
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		<pubDate>Fri, 25 Dec 2009 08:36:17 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[terrain]]></category>

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		<description><![CDATA[I wrote a terrain generator in Java the other day, inspired by several discussions. Here are some screenshots: The algorithm is roughly as follows: We start with a map comprised of large blocks. The default block size is 64 by 64. The state of each block (land or water) is entirely pseudorandom. Repeat until all [...]]]></description>
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